Game Edukasi Mitigasi Bencana Kebakaran Berbasis Android
Abstract
Keywords
Full Text:
PDF (Bahasa Indonesia)References
F. Rasyid, “Permasalahan dan Dampak Kebakaran Hutan,” J. Lingk. Widyaiswara, no. 4, pp. 47–59, 2014.
M. S. Khairy, D. Herumurti, and I. Kuswardayan, “Analisis Pengaruh Penggunaan Game Edukasi pada Penguasaan Kosakata Bahasa Asing dengan Studi Kasus Game Edukasi Bahasa Arab,” J. Ilmu Komput. dan Inform., vol. II, no. 2, pp. 42–48, 2016.
S. Warnars, “Game Information System,” Int. J. Comput. Sci. Inf. Technol., vol. 2, no. 3, pp. 135–148, 2010.
B. Darmanto and E. Sudarmilah, “Game Edukasi Dampak Pergaulan Bebas,” J. PROtek, vol. 3, no. 2, 2016.
E. Sudarmilah and D. I. Nurrahim, “EduGame Sejarah Islam Masuk Indonesia,” J. PROtek, vol. 3, no. 2, 2016.
C. B. S. Hansen and T. Bjoerner, “Designing an Educational Game: Design Principles from a Holistic Perspective,” Int. J. Learn., vol. 17, no. 10, 2010.
Y. Bassil, “A Simulation Model for the Waterfall Software Development Life Cycle,” Int. J. Eng. Technol., vol. 2, no. 5, 2012.
J. Brooke, SUS - A quick and dirty usability scale. 1996.
DOI: http://dx.doi.org/10.33387/protk.v6i1.1029
Refbacks
- There are currently no refbacks.
Editorial Office :
Program Studi Teknik Elektro. Fakultas Teknik. Universitas Khairun | Jl. Jusuf Abdulrahman Kotak Pos 53 Gambesi, Kota Ternate, Indonesia | Email : protek@unkhair.ac.id, Kontak : 082292852552
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.