EduGame Sejarah Islam Masuk Indonesia

Dian Imam Nurrahim, Endah Sudarmilah

Sari


A game is a fun diversion, not a couple of children who are dependent on the game. With the presence of a few hypotheses about the happening to Islam to Indonesia, among others, Gujarat hypothesis, the hypothesis of Makkah, and after that, to the Persian hypothesis, the creator will make an instructive game based multiplatform utilize application build 2 with prizes that clarify these speculations. The reason for this study to draw the consideration of primary school understudies to help study material Islamic entered Indonesia history. This study utilizes SDLC (frameworks improvement life cycle) containing the means of requirement, designing, coding and implementation. The consequences of this study are the games with the material history of Islam entered Indonesia that can be played on desktop and smartphone.

 



Kata Kunci


Sejarah Islam; Game; Multiplatform; Construct 2

Teks Lengkap:

PDF

Referensi


Aceh. Abubakar. 1982. Sekitar Masuknya Islam Ke Indonesia. Ramadhani Semarang.

Heliani. 2012. Pengaruh Pengendalian Manajemen Terhadap Kinerja Manajerial Dengan Gaya Kepemimpinan Sebagai Variabel Moderating. Universitas Pendidikan Indonesia.

Nurhasanah. Youllia Indrawaty, S Destyany. 2011. Implementasi Model CMIFED Pada Multimedia Interaktif Pebelajaran Anak Usia TK dan Playgroup. Institut Teknologi Nasional Bandung.

Novaliendry. Doni. 2013. Aplikasi Game Geografi Berbasis Multimedia Interaktif (studi kasus siswa kelas IX SMPN 1 RAO). Universitas Negeri Padang.

Sudarmilah. Endah, R Ferdiana, LE Nugroho, A Susanto, N Ramdhani. 2013. Tech Review : Game Platform for Upgrading Counting Ability on Preschool Children. Prosding on The 5th ICITEE.

Sudarmilah. endah, Endang, Susanto, Adhi, Ferdiana, Ridi. 2015. Developing A Game for Preschoolers: What Character, Emotion and Reward will Tend to Hack Preschoolers. Yogyakarta : Universitas Gadjah Mada Yogyakarta

Wibisono. Wahyu, L yulianto. 2010. Perancangan Game Edukasi Untuk Media Pembelajaran Pada Sekolah Menengah Pertama Persatuan Guru Republik Indonesia Gondang Kecamatan Nawangan Kabupaten Pacitan. IJNS

Wiharjanto. Yuwandito. 2012. Perencanaan Sistem Penjualan Tunai Berbasis Web Sebagai Sarana Informasi Produk Bagi Konsumen Pada PT. Warna AC. Universitas Negeri Yogyakarta.

Williams, K. D. (2014). The Effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment. Computers In Human Behavior, 38, 142-150. http://doi.org/10.1016/j.chb.2014.05.140


Refbacks

  • Saat ini tidak ada refbacks.


Statistik Pengunjung