Analisis Permainan Konstruktif terhadap Kemampuan Problem Solving Anak Usia 4–5 Tahun
DOI:
https://doi.org/10.33387/cahayapd.v8i2.12947Kata Kunci:
Permainan Konstruktif, Problem Solving, Anak Usia Dini, Perkembangan Kognitif, TKAbstrak
Penelitian ini bertujuan menganalisis kemampuan problem solving anak usia 4–5 tahun melalui kegiatan permainan konstruktif di TK Pembina 1 Kota Ternate. Penelitian menggunakan pendekatan kuantitatif dengan desain pre-experimental one-group pretest-posttest. Subjek penelitian berjumlah 20 anak usia 4–5 tahun yang dipilih menggunakan teknik purposive sampling. Perlakuan diberikan melalui kegiatan permainan konstruktif selama delapan pertemuan dengan memanfaatkan balok, Lego, dan bahan konstruksi sederhana. Pengumpulan data dilakukan melalui observasi menggunakan instrumen penilaian yang mencakup empat indikator, yaitu mengenali masalah, merencanakan solusi, mencoba strategi penyelesaian, dan mengevaluasi hasil. Data dianalisis menggunakan statistik deskriptif dan uji perbedaan antara skor pretest dan posttest. Hasil penelitian menunjukkan bahwa [masukkan hasil peningkatan skor dan distribusi kategori berdasarkan data aktual]. Hasil uji statistik menunjukkan [masukkan jenis uji, nilai statistik, derajat kebebasan, dan nilai signifikansi]. Temuan ini diharapkan dapat memberikan gambaran mengenai pemanfaatan permainan konstruktif sebagai salah satu alternatif kegiatan pembelajaran untuk menstimulasi kemampuan pemecahan masalah anak usia dini.
Unduhan
Referensi
Aristi, T. A., Purna, R. S., & Afriwardi, A. (2021). Pengaruh Pemberian Stimulasi Permainan Konstruktif Lego terhadap Perkembangan Kognitif pada Anak Prasekolah Usia 5 sampai 6 Tahun. Jurnal Menara Medika, 3(2). https://jurnal.umsb.ac.id/index.php/menaramedika/article/view/2443
Burns, S., Saleem, S., McMullen, E., Falenchuk, O., White, L., Dhuey, E., & Perlman, M. (2025). A Systematic Review and Meta-Analysis of Approaches to Teaching Problem-Solving Skills in Early Childhood Education and Care Settings: A Focus on Science, Technology, Engineering and Mathematics Activities. Review of Education, 13(2), e70079. https://doi.org/10.1002/rev3.70079
Lestari, L. D. (2020). Pentingnya Mendidik Problem Solving pada Anak melalui Bermain. Jurnal Pendidikan Anak, 9(2), 100–108. https://doi.org/10.21831/jpa.v9i2.32034
Lillard, A. S., Lerner, M. D., Hopkins, E. J., Dore, R. A., Smith, E. D., & Palmquist, C. M. (2013). The Impact of Pretend Play on Children’s Development: A Review of the Evidence. Psychological Bulletin, 139(1), 1–34. https://doi.org/10.1037/a0029321
Ningtyas, D. P., Setyosari, P., Kuswandi, D., & Ulfa, S. (2024). Enhancing Early Childhood Problem-Solving Abilities through Game-Based Learning and Computational Thinking: The Impact of Cognitive Styles. Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini, 9(3), 409–419. https://doi.org/10.14421/jga.2024.93-04
Otsuka, K., & Jay, T. (2017). Understanding and Supporting Block Play: Video Observation Research on Preschoolers’ Block Play to Identify Features Associated with the Development of Abstract Thinking. Early Child Development and Care, 187(5–6), 990–1003. https://doi.org/10.1080/03004430.2016.1234466
Parker, R., Thomsen, B. S., & Berry, A. (2022). Learning through Play at School – A Framework for Policy and Practice. Frontiers in Education, 7, Article 751801. https://doi.org/10.3389/feduc.2022.751801
Piaget, J. (1952). The Origins of Intelligence in Children. International Universities Press.
Pyle, A., & Danniels, E. (2017). A Continuum of Play-Based Learning: The Role of the Teacher in Play-Based Pedagogy and the Fear of Hijacking Play. Early Education and Development, 28(3), 274–289. https://doi.org/10.1080/10409289.2016.1220771
Ratna, S., & Imamah, I. (2023). Kemampuan Problem Solving Anak Usia Dini melalui Bermain Puzzle pada PAUD. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(6), 7913–7924. https://doi.org/10.31004/obsesi.v7i6.5868
Schmitt, S. A., Korucu, I., Napoli, A. R., Bryant, L. M., & Purpura, D. J. (2018). Using Block Play to Enhance Preschool Children’s Mathematics and Executive Functioning: A Randomized Controlled Trial. Early Childhood Research Quarterly, 44, 181–191. https://doi.org/10.1016/j.ecresq.2018.04.006
Setyowati, N. D. (2018). Penerapan Permainan Kreatif Mencari Harta Karun untuk Meningkatkan Kemampuan Memecahkan Masalah pada Anak Kelompok B di Taman Kanak-Kanak. Jurnal Penelitian Inovasi Pembelajaran, 3(2), 449–456. https://doi.org/10.29407/pn.v3i2.11872
Sugiyono. (2021). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.
Syaodih, E., Setiasih, O., Romadona, N. F., & Handayani, H. (2018). Profil Keterampilan Pemecahan Masalah Anak Usia Dini dalam Pembelajaran Proyek di Taman Kanak-Kanak. JPUD – Jurnal Pendidikan Usia Dini, 12(1), 29–36. https://doi.org/10.21009/JPUD.121.03
Vygotsky, L. S. (1978). Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.
Weisberg, D. S., Hirsh-Pasek, K., & Golinkoff, R. M. (2013). Guided Play: Where Curricular Goals Meet a Playful Pedagogy. Mind, Brain, and Education, 7(2), 104–112. https://doi.org/10.1111/mbe.12015
Wood, D., Bruner, J. S., & Ross, G. (1976). The Role of Tutoring in Problem Solving. Journal of Child Psychology and Psychiatry, 17(2), 89–100. https://doi.org/10.1111/j.1469-7610.1976.tb00381.x
Yogman, M., Garner, A., Hutchinson, J., Hirsh-Pasek, K., & Golinkoff, R. M. (2018). The Power of Play: A Pediatric Role in Enhancing Development in Young Children. Pediatrics, 142(3), e20182058. https://doi.org/10.1542/peds.2018-2058
Unduhan
Diterbitkan
Cara Mengutip
Terbitan
Bagian
Lisensi
COPYRIGHT NOTICE
Cahaya Paud is an Open Access Journal. The authors who publish the manuscript in this journal agree to the following terms:
Cahaya Paud is licensed under a Lisensi Creative Common Atribusi 4.0 International. This permits anyone to:
- Share - copy and redistribute the material in any medium or format
- Adapt - remix, transform, and build upon the material for any purpose, even commercially.
Under the following terms:
- Attribution- You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.






