IMPLEMENTATION MULTIMEDIA DEVELOPMENT LIFE CYCLE IN INTERACTIVE MULTIMEDIA DESIGN FOR TRADITIONAL INDONESIAN MUSIC INSTRUMENTS INTRODUCTION

Aditya Imam Zuhdi, Zahrotul Mustafidah, Muhammad Risqi Nur Alam, Safira Anggraini Irawan

Abstract


This research aims to address the lack of interactive multimedia-based educational media in introducing traditional Indonesian musical instruments to the public, especially children. The issue arises from the fact that the diversity of traditional musical instruments in Indonesia has not been presented attractively in an interactive media format. Therefore, this study utilizes the Multimedia Development Life Cycle (MDLC) method as a guide in designing and developing interactive multimedia. The MDLC stages, namely Concept, Design, Material Collecting, Assembly, Testing, and Distribution, are implemented to ensure that each step of the system development is well-organized. The results of alpha testing indicate that all features of the interactive multimedia work well. Beta testing, involving 36 respondents, yields a rating of 4.52 out of 5, demonstrating that this interactive multimedia is excellent and suitable for use as a learning media for traditional Indonesian musical instruments. This research addresses the gaps in the presentation of educational information by providing an interesting and effective media, especially in the context of traditional musical instruments. Thus, it is expected that this interactive multimedia can enrich the knowledge of the public, especially children, about the cultural wealth of traditional Indonesian musical instruments.


Full Text:

PDF

References


S. Muhajaroh, A. P. Kurniawan, and Y. Siradj, “Perancangan Model 3D Dan Sound Untuk Aplikasi Interaktif Pengenalan Alat Musik Tradisional Berbasis Augmented Reality,” e-Proceeding of Applied Science, pp. 4307-4315, vol.6, No.2 Desember 2020.

D. Aldo, M. Ilmi, and H. Hariselmi, “Pengembangan Multimedia Interaktif Hewan Berbisa dengan Metode Multimedia Development Life Cycle,” Journal of Information System Research (JOSH), vol. 4, no. 2, pp. 364–373, Jan. 2023, doi: 10.47065/josh.v4i2.2669.

D. Joana Laksana, A. Budiman, and W. Apriandari, “Game Edukasi Pengenalan Alat Musik Tradisional Menggunakan Metode MDLC Berbasis Android,” Jurnal Ilmiah Teknik Informatika dan Sistem Informasi, Jutisi, vol. 10, No. 1, April 2021: hal. 45-56.

W. T. Atmojo, F. Fitri Nurwidya, and E. Dazki, “Media Pembelajaran Pengenalan Keragaman Budaya Indonesia Dengan Metode Multimedia Development Life Cycle.” Seminar Nasional APTIKOM (SEMNASTIK), 2019, hal 126-134.

D. Basmin, “MEDIA PEMBELAJARAN GAME EDUKASI MENGENAL ALAT MUSIK TRADISIONAL INDONESIA DI SDN 249 TURUNGAN DATU,” Jurnal Ilmiah Information Technology d’Computare, vol 12, hal 19-24, Januari. 2022.

M. Baihaiki, “Implementasi Game Edukasi Kesenian Budaya Indonesia Berbasis Dekstop dengan Metode MDLC pada SDS Harapan Jaya Jakarta Barat,” Jurnal Sosial dan Teknologi (SOSTECH), vol. 1, no. 7, 2021, [Online]. Available: https://greenvest.co.id/

D. A. Asmara, G. Susilo, and M. Lutfi Mahasinul, “APLIKASI PENGENALAN ALAT MUSIK GAMELAN JAWA,” Jurnal TRANSFORMASI, vol. 16, no. 1, pp. 43–53, 2020.

W. T. Atmojo, F. Fitri Nurwidya, and E. Dazki, “Media Pembelajaran Pengenalan Keragaman Budaya Indonesia Dengan Metode Multimedia Development Life Cycle.” Seminar Nasional APTIKOM (SEMNASTIK), 2019, hal 126-134.

B. Widiyanto et al., “PENGENALAN TUJUH KEAJAIBAN DUNIA MELALUI AUGMENTED REALITY SEBAGAI EDUKASI ANAK USIA DINI BERBASIS MOBILE.” JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika), vol 06, Nomor 02, Desember 2021 : 196 – 204.

A. Z. Shoumi, “PERAN MULTIMEDIA DALAM PENDIDIKAN PADA APLIKASI RUANG GURU,” PROSIDING SEMINAR NASIONAL CENDEKIAWAN, Oct. 2019, doi: 10.25105/semnas.v0i0.5809.

A. nisa N. S. Indah Septiani, I. Septiani, T. Rejekiningsih, Triyanto, and Rusnaini, “Development of interactive multimedia learning courseware to strengthen students’ character,” European Journal of Educational Research, vol. 9, no. 3, Jul. 2020, doi: 10.12973/eu-jer.9.3.1267.

W. Z. Rayhan and S. Wulandari, “MOBILE AUGMENTED REALITY APPLICATION (ARFABICS) OF HIJAIYAH LETTER INTRODUCTION AS LEARNING MEDIA FOR CHILDREN,” JIKO (Jurnal Informatika dan Komputer), vol. 6, no. 3, pp. 174–181, Dec. 2023, doi: 10.33387/jiko.v6i3.6832.

N. A. Suryandaru, “PENERAPAN MULTIMEDIA DALAM PEMBELAJARAN YANG EFEKTIF,” Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda), vol. 03, pp. 88–91, 2020, [Online]. Available: http://journal.unpak.ac.id/index.php/jppguseda

H. Anggreani and P. Rosyani, “Perancangan Aplikasi Pengenalan Jenis - Jenis Dinosaurus Pada Anak - Anak Usia Dini Berbasis Flash,” KERNEL: Jurnal Riset Inovasi Bidang Informatika dan Pendidikan Informatika, vol. 2, no. 2, pp. 77–81, Feb. 2022, doi: 10.31284/j.kernel.2021.v2i2.2293.

A. G. Pradana and S. Nita, “Rancang Bangun Game Edukasi ‘AMUDRA’Alat Musik Daerah Berbasis Android,” 2019. e-ISSN: 2685-5615, hal 49-53.

L. Novia and D. Zalilludin, “Aplikasi Media Pembelajaran Mengenal Alat Musik Tradisional Untuk Anak-Anak Berbasis Augmented Reality Pada Perangkat Mobile,” Jurnal IKRA-ITH Informatika, Vol 5 No 1 Maret 2021.




DOI: https://doi.org/10.33387/jiko.v7i1.7640

Refbacks

  • There are currently no refbacks.