MOBILE AUGMENTED REALITY APPLICATION (ARFABICS) OF HIJAIYAH LETTER INTRODUCTION AS LEARNING MEDIA FOR CHILDREN

Wildan Zain Rayhan, Sri Wulandari

Abstract


In Al-Qur'an, which is the holy book for Muslims, hijaiyah letters function as a letter to form a word, just like in Indonesia, where alphabet letters are used to form a word. Therefore, many Muslims from adults to children learn how to read hijaiyah letters properly and correctly so that they can properly perform their prayers. Current technological developments can provide a variety of innovations in the world of education, one of which is a learning method that uses augmented reality technology that can bring up images of three-dimensional objects that are considered more interactive and effective in the learning process of children. This can help children understand learning materials more easily and be fun. In this study, the design of the Arfabics application for the introduction of hijaiyah letters using augmented reality technology will provide a fun new experience for children in their learning process of recognizing hijaiyah letters. This application is designed using the main software Unity 3D, Vuforia SDK, and using the Marker Based Tracking method. This research aims to improve children's visual understanding of hijaiyah letters by using three-dimensional augmented reality technology and make children more interested and happy in learning hijaiyah letters.

Full Text:

PDF

References


M. I. Karim and R. D. Pratowo, “Pengembangan Game Edukasi Pengenalan Huruf Hijaiyah Berbasis Android di SD Muhammadiyah 1 Tulungagung,” JOEICT (Jurnal of Education and Information Communication Technology), vol. 5, no. 1, pp. 36–46, 2021, doi: 10.29100/joeict.v5i1.1294.

F. Septian and B. Agustian, “Edukasi Pengenalan Huruf Hijaiyah dengan Memanfaatkan Teknologi Augmented Reality,” Jurnal Informatika Universitas Pamulang, vol. 5, no. 4, p. 558, Dec. 2021, doi: 10.32493/informatika.v5i4.8214.

Y. Darnita and Y. Pranata, “Implementasi Augmented Reality Sebagai Media Pembelajaran Tajwid Berbasis Android,” Jurnal Media Infotama, vol. 18, no. 1, pp. 134–141, 2022, doi: https://doi.org/10.37676/jmi.v18i1.1580.

D. Lidianti et al., “Pemanfaatan Teknologi Augmented Reality Dalam Pembelajaran Huruf Hijaiyah dan Makhorijul Huruf,” Jurnal TeIKa, vol. 12, no. 2, Oct. 2022, doi: https://doi.org/10.36342/teika.v12i02.2941.

I. N. Fadli and U. M. Ishaq, “Aplikasi Pengenalan Huruf dan Makharijul Huruf Hijaiyah Dengan Augmented Reality Berbasis Android,” Komputika : Jurnal Sistem Komputer, vol. 8, no. 2, pp. 73–79, Oct. 2019, doi: 10.34010/komputika.v8i2.2186.

A. L. Alyousify and R. J. Mstafa, “AR-Assisted Children Book For Smart Teaching And Learning Of Turkish Alphabets,” Virtual Reality & Intelligent Hardware, vol. 4, no. 3, pp. 263–277, Jun. 2022, doi: 10.1016/j.vrih.2022.05.002.

F. Kurnia Akbar and R. H. Irawan, “Markerless Augmented Reality Dalam Pengenalan Huruf Hijaiyah Untuk Siswa TK Pertiwi Baron,” Prosiding SEMNAS INOTEK (Seminar Nasional Inovasi Teknologi), vol. 5, no. 2, pp. 277–281, 2021, doi: 10.29407/inotek.v5i2.1145.

A. Daeng Siang, D. Safiroh Ustalina, A. Syaifulloh, S. Informasi, and S. Pradnya Paramita Malang, “MEDIA PEMBELAJARAN HURUF HIJAIYAH DENGAN TEKNOLOGI AUGMENTED REALITY (AR) BERBASIS ANDROID PADA TK AL-FATH KOTA MALANG,” Jurnal Dinamika Dotcom, vol. 11, no. 1, pp. 65–70, 2020, Accessed: Oct. 11, 2023. [Online]. Available: http://ejurnal.stimata.ac.id/?journal=DINAMIKA&page=article&op=view&path%5B%5D=394&path%5B%5D=358

A. Firdaus and S. Madinah Ladjamuddin, “Perancangan Aplikasi Augmented Reality Untuk Mengenalkan Huruf Hijaiyah,” Incomtech-Jurnal Penelitian Teknologi Informatika dan komunikasi, vol. 11, no. 1, pp. 1–9, 2022, Accessed: Oct. 11, 2023. [Online]. Available: https://ejournal.istn.ac.id/index.php/incomtech/article/view/1273/842

N. A. D. Fortuna and H. D. Hermawan, “Media Pembelajaran Huruf Hijaiyah untuk Siswa Sekolah Dasar berbasis Augmented Reality,” Edumatic: Jurnal Pendidikan Informatika, vol. 7, no. 1, pp. 88–97, Jun. 2023, doi: 10.29408/edumatic.v7i1.13373.

A. Faridah and M. I. Rosadi, “APLIKASI PENGENALAN HURUF HIJAIYAH UNTUK ANAK USIA DINI BERBASIS ANDROID MENGGUNAKAN AUGMENTED REALITY (AR),” JURNAL EXPLORE IT!, vol. 11, no. 2, pp. 11–21, 2019, doi: https://doi.org/10.35891/explorit.v11i2.1653.

B. Aktafi, S. A. Wibowo, and A. Wahid, “IMPLEMENTASI AUGMENTED REALITY UNTUK PENGENALAN HURUF HIJAIYAH ALQURAN BERBASIS ANDROID,” JATI (Jurnal Mahasiswa Teknik Informatika), vol. 4, no. 1, pp. 42–48, May 2020, doi: 10.36040/jati.v4i1.2383.

K. H. Rasyid, I. Puspita, and M. I. Haz, “SIMULASI TOWER BTS (BASE TRANSCEIVER STATION) MENGGUNAKAN METODE AUGMENTED REALITY SIMULATION OF TOWER BTS (BASE TRANSCEIVER STATION) USING THE AUGMENTED REALITY METHOD,” Jurnal Informatika dan Komputer) Akreditasi KEMENRISTEKDIKTI, vol. 5, no. 3, 2022, doi: 10.33387/jiko.

R. Putri, N. Budiarti, E. Sulistyani, F. Anggraini, and H. Citra Marvyna, “Pengenalan Teknologi Virtual Reality dan Augmented Reality Untuk Meningkatkan Pembelajaran Digital di Pondok Pesantren Al Muin Syarif Hidayatullah,” Communautaire: Journal of Community Service, vol. 01, no. 02, pp. 90–97, 2022, Accessed: Oct. 24, 2023. [Online]. Available: https://serambi.org/index.php/communautaire/article/view/15

A. Dicky Adinata and K. Sari, “Pengembangan Media Pembelajaran Membaca Huruf Hijaiyah Untuk Kelas 1 di SDIT Daarussalam Berbasis Augmented Reality,” JOEICT (Jurnal of Education and Information Communication Technology), vol. 5, no. 1, pp. 1–11, 2021, doi: 10.29100/joeict.v5i1.1236.

A. Ikbal Perdana, T. Yuniarti, and P. Ananda Raharja, “Pengenalan Huruf Hijaiah (ARENYA) Menggunakan Augmented Reality,” J. Of INISTA, vol. 4, no. 1, pp. 31–039, 2021, doi: 10.20895/INISTA.V4I1.

C. B. De Lima, S. Walton, and T. Owen, “A critical outlook at augmented reality and its adoption in education,” Computers and Education Open, vol. 3, p. 100103, Dec. 2022, doi: 10.1016/j.caeo.2022.100103.

A. S. Chan, A. Lukcyhasnita, G. A. Hutagalung, and Pandu Pratama Putra, “Augmented Reality Buku Iqra Untuk Anak Usia Dini Sebagai Optimasi Minat Belajar,” SATIN - Sains dan Teknologi Informasi, vol. 7, no. 2, pp. 113–120, Dec. 2021, doi: 10.33372/stn.v7i2.787.

M. Silva, K. Bermúdez, and K. Caro, “Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course,” Computers & Education: X Reality, vol. 2, p. 100022, 2023, doi: 10.1016/j.cexr.2023.100022.

A. Hillary, M. A. Gustalika, and Y. S. Rafika Nur, “Pengenalan Huruf Hijaiyah Berbasis Augmented Reality Pada Taman Pendidikan Al-Qur’an,” JURIKOM (Jurnal Riset Komputer), vol. 9, no. 5, p. 1337, Oct. 2022, doi: 10.30865/jurikom.v9i5.4694.




DOI: https://doi.org/10.33387/jiko.v6i3.6832

Refbacks

  • There are currently no refbacks.
slot gacor slot gacor hari ini slot gacor 2025 demo slot pg slot gacor slot gacor