Klasifikasi Motif Citra Kain Sutera Bugis Mengunakan Metode Markerless Marker

Zulfahmiz Abd Gani, Syafruddin Syarif, Yuyun Yuyun

Abstract


Silk is one of the national cultural heritage with various motifs and patterns. This research aims to detect and classify the image of the silk cloth based on motive. This research uses Augemented Reality technology with Markerless Marker Tracking method. To display a 3D object, the proposed method uses a special pattern as a marker to recognize the fabric type. As a research sample, the authors used 10 types of bugis silk motifs. From the test results found that markers can detect fabric motifs in bright rooms and undetectable markers in dim rooms. The best distance in detecting markers is 10 cm – 50 cm.  Meanwhile at a distance of 110 cm, the marker cannot be detected.

Keywords


Markerless Marker Tracking, Kain-Sutera-Bugis, Marker, Augmented Reality

References


U. Dasar, “Undang-Undang Republik Indonesia Nomor 5 Tahun 2018,†1945.

H. Cangara, T. Bahfiarti, S. Informasi, and U. Hasanuddin, “Makna Pesan Komunikasi Motif Kain Sutera,†Komun. Kareba, vol. 4, no. 1, pp. 37–45, 2015.

S. I. W. Putra, “Implementasi Teknologi Markerless Augmented Reality Menggunakan Metode Algoritma Fast Corner Detection Berbasis Android ( Studi Kasus Multimedia Buku Interaktif Kebudayaan Lokal Kalimantan Barat ),†Coding J. Komput. dan Apl., vol. 07, no. 01, pp. 1–10, 2019.

A. Syahrin, M. E. Apriyani, and S. Prasetyaningsih, “Analisis Dan Implementasi Metode Marker Based Tracking Pada Augmented Reality Pembelajaran Buah-Buahan,†Komputa J. Ilm. Komput. dan Inform., vol. 5, no. 1, pp. 11–17, 2016, doi: 10.34010/komputa.v5i1.2433.

P. N. Lhokseumawe, K. Pengantar, rahayu deny danar dan alvi furwanti Alwie, A. B. Prasetio, and R. Andespa, “Tugas Akhir Tugas Akhir,†J. Ekon. Vol. 18, Nomor 1 Maret201, vol. 2, no. 1, pp. 41–49, 2010.

I. F. Noor, H. Tolle, and W. S. Wardhono, “Rancang Bangun Aplikasi Augmented Reality Pemilihan Sepatu Berdasarkan Ukuran Kaki Pengguna,†J. Pengemb. Teknol. Inf. dan Ilmu Komput. Univ. Brawijaya, vol. 2, no. 4, pp. 1675–1682, 2018.

J. Wither, Y. T. Tsai, and R. Azuma, “Indirect augmented reality,†Comput. Graph., vol. 35, no. 4, pp. 810–822, 2011, doi: 10.1016/j.cag.2011.04.010.

M. Qori’Untiarasani, H. Haryanto, and E. Astuti, “Pembangunan Perangkat Lunak Interaktif Berbasis Markerless Augmented Reality Untuk Pengenalan Hewan Pada Taman Kanak,†Techno. Com, vol. 14, no. 2, pp. 159–164, 2015.

M. E. Apriyani and R. Gustianto, “Augmented Reality sebagai Alat Pengenalan Hewan Purbakala dengan Animasi 3D menggunakan Metode Single Marker,†J. INFOTEL - Inform. Telekomun. Elektron., vol. 7, no. 1, p. 47, 2015, doi: 10.20895/infotel.v7i1.29.




DOI: https://doi.org/10.33387/protk.v7i2.1996

Refbacks

  • There are currently no refbacks.






Editorial Office :
Protek : Jurnal Ilmiah Teknik Elektro
Department of Electrical Engineering. Faculty of Engineering. Universitas Khairun.
Address: Jusuf Abdulrahman 53 Gambesi, Ternate City, Indonesia.
Email: protek@unkhair.ac.id, WhatsApp: +6282292852552
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

View Stat Protek

slot gacor slot gacor hari ini slot gacor 2025 demo slot pg slot gacor slot gacor