Design of Gamification of Flood Early Warning Actions Using the "Cikeas – Cileungsi Overflow" Game in the KP2C Community

Adi Sucipto, RBH Kuswantoro, Christoffell Christoffel

Abstract


The role of the early warning system by the KP2C Community in providing information on flood disasters that often occur in the Cileungsi – Cikeas watershed really helps the community in reducing the impact of the unavoidable flood disaster. The creation of the game “Cikeas – Cileungsi Overflow†aims to introduce knowledge about actions related to flood early warning to the wider community more effectively and fun. By using the gamification method, real activities carried out by KP2C such as interacting with residents through social media, monitoring the condition of upstream rivers, and providing disaster warnings, can be displayed in a simpler form into an educational game. The process of creating a game is carried out by conducting research on various types of KP2C activities in becoming an early warning instrument and then converting the data into a game mechanic. Through the results of game testing, 93.4% of respondents said the gameplay displayed in the game "Cikeas – Cileungsi Overflow'' was quite interesting and 90% of respondents stated that their understanding of the concept of a flood early warning system had been conveyed well. There are still several aspects that need to be developed in the future from the "Cikeas Cileungsi Overflow '' game, especially the leaderboard mechanism which still has problems and continued development to the Android platform

Keywords


Early Warning, Flood, Game and Gamification, unity

Full Text:

PDF

References


A. R. R. A. Pamungkas, “Faktor-Faktor Kerentanan yang Berpengaruh terhadap Bencana Banjir di Kecamatan Manggala Kota Makassar,†J. Tek. ITS, vol. 3, no. 2, pp. 178– 183, 2014, [Online]. Available: http://ejurnal.its.ac.id/index.php/teknik/article/view/7263.

A. Rosyidie, “Banjir: Fakta dan Dampaknya, Serta Pengaruh dari Perubahan Guna Lahan,†J. Reg. City Plan, vol. 24, no. 3, p. 241, 2013, doi: 10.5614/jpwk.2013.24.3.1.

I. A. Prasetyo, S. Destya, and R. Rizky, “Penerapan Konsep Gamifikasi Pada Perancangan Aplikasi Pembelajaran Al-Qur’an,†Semnasteknomedia Online, vol. 4, no. 1, pp. 4–8, 2016, [Online]. Available: https://ojs.amikom.ac.id/index.php/semnasteknomedia/article/view/1157.

M. B. Sitorus, “Studi Literatur mengenai Gamifikasi untuk Menarik dan Memotivasi,†Academ, vol. 110, 2016.

Q. Aini, U. Rahardja, A. Moeins, and D. M. Apriani, “Penerapan Gamifikasi Pada Sistem Informasi Penilaian Ujian Mahasiswa Untuk Meningkatkan Kinerja Dosen,†J. Inform. Upgris, vol. 4, no. 1, pp. 46–55, 2018, [Online]. Available: http://103.98.176.9/index.php/JIU/article/view/2263.

M. Liu, H. Mitsuhara, and M. Shishibori, “Make it fun: The application of gamification in earthquake education for foreigners,†in ICCE 2020 - 28th International Conference on Computers in Education, Proceedings, 2020, vol. 2, pp. 240–245, [Online]. Available: https://apsce.net/icce/icce2020/proceedings/W1-13/W5/ICCE2020-Proceedings-Vol2-W5_4.pdf.

F. N. Makrifah and E. Sudarmilah, “Game Edukasi Mitigasi Bencana Gunung Meletus ‘Petualangan Guntur,’†PROtek J. Ilm. Tek. Elektro, vol. 6, no. 1, pp. 36–41, May 2019, doi: 10.33387/protk.v6i1.1034.

B.N.P.B., “Pedoman Sistem Peringatan Dini Berbasis Masyarakat,†Jakarta Badan Nas. Penanggulangan Bencana, Sep. 2012, [Online]. Available: https://bpbd.bantenprov.go.id/upload/deni/foto/Pedoman_EWS_Masyarakat.pdf.

KP2C, “Profil KP2C,†Website Resmi KP2C, vol. www.kp2c.com, 2022.

R. Ramadan and Y. Widyani, “Game development life cycle guidelines,†in 2013 International Conference on Advanced Computer Science and Information Systems, ICACSIS 2013, 2013, pp. 95–100, doi: 10.1109/ICACSIS.2013.6761558.




DOI: https://doi.org/10.33387/protk.v10i2.4420

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



Editorial Office :
Protek : Jurnal Ilmiah Teknik Elektro
Department of Electrical Engineering. Faculty of Engineering. Universitas Khairun.
Address: Jusuf Abdulrahman 53 Gambesi, Ternate City, Indonesia.
Email: protek@unkhair.ac.id, WhatsApp: +6282292852552
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

View Stat Protek

https://revistas.unilasalle.edu.br/

https://e-journal.unmas.ac.id/jia/

https://revue.umc.edu.dz/

https://pcient.uner.edu.ar/

https://www.showmanfurniture.com/contact-us/

https://www.sprinklersystemsofsanantonio.com/backflow-testing/

https://realestateofyubasutter.com/

https://www.michaelsmithmusic.com/

POSTOTO787

Slot777

POSTOTO787

POSTOTO787

POSTOTO787

POSTOTO787

POSTOTO787

mega888 android

mega888 ios

mega888 login

mega

pussy888

mega888

mega888

mega888 apk

mega888 ios

mega888 android

mega888 game

mega888 download

mega888 free credit

mega888 free test id

mega888 original

918kiss

pussy888

ntc33

joker123

xe88

ace333

mega888

mega888 download

mega888 ios

mega888 original

mega888 online casino

mega888 games

mega888

mega888

pussy888

918kiss

xe88

joker123

ntc33

mega888

918kiss

pussy888

joker123

xe88

ntc33

mega888

mega888 game

mega888 apk

mega888 apk

mega888

mega888

mega888 malaysia

mega888

mega888

mega888

mega888

mega888

mega888

mega888

pussy888

mega888 game

kiss918

kiss918

mega888 download

SLOT GACOR

BANDAR SLOT

SLOT QRIS

SLOT TERPERCAYA

GAMPANG MAXWIN

RTP GACOR

Slot777

Slot88

SITUS GACOR

12SPIN

12BET

12WIN

mega888

slot malaysia

CASINO JR

12SPIN

12SPIN

12SPIN

BANDAR SLOT

AGEN SLOT

BRI303

BRI303