Game Edukasi Dampak Pergaulan Bebas
DOI:
https://doi.org/10.33387/protk.v3i2.149Keywords:
Edugame, Pergaulan Bebas, Multiplatform, Android, ComputerAbstract
Free wantonness is risky for children. It can be maintained a strategic distance from by instruction and supervision of a parent or educator who performed ideally. Numerous guardians who experience issues in instructing their kids with unforgiving strategies and ld-molded. Playing is the main thing that is most favored by kids. For that, we require another technique that consolidates recreations and instruction for early adolescence with a specific end goal to keep youngsters from the unfavorable impacts of free romiscuity. The present study will take a gander at how to join the diversion with training. Innovation is one instrument that is exceptionally strong to get this going in light of the fact that its nearness is as of now natural in filling individuals' every day lives. Here the analyst make a diversion that contains a presentation an awful effect of free wantonness through the game so youngsters take in more effortlessly about an awful effect of free indiscrimination. Scientists utilizing the System Development Life hover (SDLC) in the game advancement prepare all together that the study runs easily as per the phases that have been resolved. These Educational diversions have the session of the experiences of a kid who might contain learning material in each of the deterrents it faces. The consequences of this study is an application edugame a presentation of terrible effect of free wantonness that can go through a PC and contraption After testing, acquired results that 92% understudies like a level of this game.
Downloads
References
Bi Tingyan. 2013. Making Full Use of Education Games’ Role in Promoting Learning. International Conference on Information Technology and Applications.
Dewi , G P Fatma. 2012. Pengembangan Game Edukasi Pengenalan Nama Hewan Dalam Bahasa Inggris Sebagai Media Pembelajaran Siswa Sd Berbasis Macromedia Flash. Yogyakarta : Universitas Negeri Yogyakarta.
Ganjar Haryono Arasy. 2016. Media Pembelajaran Alat Transportasi Untuk Anak Berdasar Construct 2. Surakarta : Universitas Muhammadiyah Surakarta.
Gedebuk. 2012. Tutorial Construct 2, https://gedebug.org/tutorial-construct2, (diakses pada 25 februari 2016)
Ida Bagus Danni Krisnawan. 2014. Rancang Bangun Game Edukasi “Lawar Bali†pada Platform Android. Bali : Universitas Udayana Bali.
Maisyaroh. 2016. Edukasi Game Pengenalan Makanan Tradisional Menggunakan Unity2D. Surakarta : Universitas Muhammadiyah Surakarta.
Nap, Yanus. 2016. Pengaruh Relasi Sebaya Terhadap Minat Belajar Siswa Kelas V SD Gugus 3 Sewon Bantul. Yogyakarta : Universitas Negeri Yogyakarta.
Putra, Dian Wahyu, Nugroho, A Prasita, Puspitarini, Erri Wahyu. 2016. Game Edukasi Berbasis Android Sebagai Media Pembelajaran Untuk Anak Usia Dini. Pasuruhan : Universitas Merdeka Pasuruhan.
Scirra. 2012. Tutorial Construct 2, https://scirra.com/tutorial, (diakses pada 25 februari 2016)
Sudarmilah, Endang, Susanto, Adhi, Ferdiana, Ridi. 2015. Developing A Game for Preschoolers: What Character, Emotion and Reward will Tend to Hack Preschoolers. Yogyakarta : Universitas Gadjah Mada Yogyakarta
Widiastuti, Nelly Indriani, Setiawan, Irwan. 2012. Membangun Game Edukasi Sejarah Walisongo. Bandung : UNIKOM Bandung.
Downloads
Published
How to Cite
Issue
Section
License
Copyright & License
Copyright, licensing, and reuse terms for articles published in Protek: Jurnal Ilmiah Teknik Elektro
1. Copyright
Authors who publish in Protek: Jurnal Ilmiah Teknik Elektro retain the copyright of their work. Copyright of each article is vested exclusively in its authors.
2. License
Articles in Protek are published under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0). Anyone may share and adapt the work under the following terms:
3. Author's Warranties
By submitting a manuscript, the author warrants that the article:
- is original and has not been published before;
- contains no unlawful statements;
- does not infringe the rights of others;
- is subject to copyright vested exclusively in the author(s); and
- includes any necessary permissions to quote material from other sources.
4. User Rights
Under CC BY-NC-SA 4.0, users may copy, distribute, display, and perform the work for non-commercial purposes only. When distributing the work, users must give proper credit to the authors and to Protek as the original place of publication.
7. Royalties
The parties agree that no royalties or other fees are paid to the authors for publication. To the extent legally permissible, authors waive any claim to royalties for the publication of their article.
8. Miscellaneous
- Protek publishes the article in electronic form and makes it freely available to the public, without charge to readers.
- The editors may modify the article to conform to the journal's style, including punctuation, spelling, capitalization, referencing, and usage.
Questions about copyright or licensing can be sent to protek@unkhair.ac.id. See also the Open Access Policy and Publication Ethics.

