Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu

Authors

  • Rizki Yusliana Bakti Program Studi Informatika, Universitas Muhammadiyah Makassar
  • Titin Wahyuni Program Studi Informatika, Universitas Muhammadiyah Makassar
  • Muhyiddin A M Hayat Program Studi Informatika, Universitas Muhammadiyah Makassar
  • Ridwang Ridwang Program Studi Teknik Elektro, Universitas Muhammadiyah Makassar

DOI:

https://doi.org/10.33387/protk.v8i1.2377

Keywords:

Applications, Mathematics, Deaf, Android, Game Maker

Abstract

Education is a right for every individual. Not only those with normal conditions, but also those with special needs such as the deaf. Limited intellectual ability in deaf children has consequences for their difficulties in attending academic lessons including maths lessons. This research aims to create an application as a learning medium to attract deaf children in developing their intelligence. This application was created as a means to provide convenience to deaf children in helping the learning process of mathematics. This study uses observation data collection methods, interviews / questionnaires and library studies. The design method used is the waterfall and the testing technique used is Integration and System testing. The result of this study is an android-based game application named math games. The test results show that this application is easy to learn and there are media that make children
happy.

Downloads

Download data is not yet available.

References

A. F. Rahman and S. Sulthoni, “Kegiatan Membaca Pagi untuk Mengembangkan Kemampuan Oral Siswa Tunarungu,†J. ORTOPEDAGOGIA, vol. 3, no. 2, pp. 76–80, 2017.

M. D. Kurniasih, H. Darojati, S. B. Waluya, and R. Rochmad, “Analisis Gesture Siswa Tunarungu dalam Belajar Matematika di Tinjau dari Gender,†JKPM (Jurnal Kaji. Pendidik. Mat., vol. 5, no. 2, pp. 175–182, 2020.

L. M. Rais, “Rancang Bangun Aplikasi Game Math Race Berbasis Android,†Universitas Islam Negeri Alauddin, 2017.

I. K. W. Ita Kumala Wardani, “Perancangan Tutorial Bahasa Isyarat Berbasis Android bagi Anak Tunga Rungu,†Sekolah Tinggi Informatika dan Komputer, 2016.

Ahsan, “Game Pengenalan Makanan Tradisional Khas Sulawesi Selatan Berbasis Android,†Universitas Islam Negeri Alauddin, 2015.

I. Rahmadani, “Rancang Bangun Aplikasi Game Edukasi Bahasa Bugis dan Bahasa Makassar Berbasis Android,†Universitas Islam Negeri Alauddin, 2017.

N. Martiasari, “Pendidikan Agama Islam Pada Anak Tunarungu Di SLB-B Ngudi Hayu Srengat Blitar,†2015.

Mulyadi, “Pembelajaran Matematika di Sekolah Luar Biasa (SLB) Khusus Tunarungu Karnnamanohara Yogyakarta Tingkat SMP,†Universitas Negeri Yogyakarta, 2015

Published

2021-05-05

How to Cite

Bakti, R. Y., Wahyuni, T., Hayat, M. A. M., & Ridwang, R. (2021). Game Edukasi Berbasis Android sebagai Media Pembelajaran Matematika untuk Anak Tunarungu. Protek : Jurnal Ilmiah Teknik Elektro, 8(1), 40–44. https://doi.org/10.33387/protk.v8i1.2377

Issue

Section

Electrical, Power and Energy

Similar Articles

1 2 3 4 > >> 

You may also start an advanced similarity search for this article.